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Showing posts with the label Week 8

Unity Tutorial 07!

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Unity Tutorial 07! In this blog post I will not talk about my negative experience with Unity, like I do every week but instead I will JUST talk about what I learned. So in this week's unity tutorial (4.1 - Watch where you’re going) I learned how to adjust the camera to make it rotate evenly around a certain point in the middle of the island, supplying the player with a horizontal input. A textured sphere will be controlled and moved forward or backward by the player in the direction of the above point. In tutorial 4.2 (Follow the player) I learned how to create a textured and spherical enemy that will spawn on the island at the beginning, in a random position decided by a custom feature. When they come too close, the player is chased across the island, bouncing them off the edge. 4.2 - Follow the Player  In tutorial 4.3 (PowerUp and CountDown) I learned how to create a powerup that spawns in a random location on the map, waiting on the player actively. The powerup vanishes once th...

Reading!

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Reading Week 8 “Game Fun" Games can be described by the 3 components Mechanics, Dynamics, and Aesthetics (MDA) or otherwise stated as rules – system – “fun” . The three reading selections this week and the synopsis below all address the term “fun” in relation to game design. There are eight types of Fun outlined by the MDA. These eight are both a source of reference and player experience that blend together in many ways, and essentially what makes a game engaging and enjoyable. Figure 1: Eight kinds of Fun Both Oxford and Merrian dictionaries define Fun as an enjoyment, delight but within the context of a game it refers to a form of pleasurable entertainment. MDA papers define the '8 kinds of fun' sensation, fantasy, narrative, challenge, fellowship, discovery, expression, and submission, remain a source of reference and possibly the most popular list of player interactions combining in various forms to attract each player to a particular game. Nicole Lazzaro presents fou...