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Doing...

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 Last Blog Post - Reading Week 12 I have finally reached the end of the reading assignment and it's time for some reflection. All in all, I actually found this reading assignment very interesting and fun at times. I learned so much about game design, game genres, good and bad effects of game genres (I found this topic the most interesting) and so much more. I won't exaggerate by saying it was always fun, it did get really hard at times, such as when I couldn't find a certain topic I was looking for, or even when I found this topic, reading articles upon articles can get extremely boring, but I always worked during the night which is when I could focus the most.  What helped me the most throughout the process of the making of this book was whenever I lost interest, which is more often than one can think, I took a break and reminded myself I don't have to have the most interest in something to actually do well in it, with the whole game design topic, I was never intereste

Reading 09!

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 Reading 09! This week's reading task was to give our peers feedback and use the feedback we get to refine our work. I really like tasks like this because I feel like they help with my writing a lot and allows me to view my own writing from a non biased perspective. Although this week wasn't the best in terms of my writing, I'm not sure why, I got some feedback where I was asked to explain a statistic or explain why a certain quote was there, for some reason today I couldn't do that so instead of trying to find an explanation i just got rid of it. Other than that I really enjoyed the feedback. Unmotivated I also made a memory game for the 'check your understanding' section where the player will have to match the cards and it was about game genres, so that was fun! Thats it for this blog post, thank you!

Doing

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Reading Assignment  This week's writing assignment was was pretty easy and straightforward (or so I thought), I had to write an introduction and conclusion to my annotated bibliography, I loved writing conclusions in the past but for the annotated bibliography, it was different, in the past I was alway writing conclusions with passion for things I was interested in, whereas now I'm writing it for game design, which isn't the same, I feel like my language is very stiff in a way. Anyway, I used this website   to help me write my conclusion and  this website to help me write my introduction. There was also a video on the multimedia website that furthered my knowledge on what needs to go into an introduction and conclusion. I added as much information I could to both the introduction and conclusion, I felt like I was being repetitive and was rambling on so I asked my friend to read it and give me their opinion which helped me further define both my intro and conclusion. Word

Unity Tutorial 07!

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 Unity Tutorial 07! I've finally finished the last Unity tutorial, this day has come quicker than I thought it would and before I summarise my experience with the last tutorial, I'm going to list what helped me get through these tutorials: -Patience (despite Unity crashing, I learned from last semester to be patient and not just give up -Keeping an open mind (last semester I struggled so much with Unity, leading me to dislike it so much, this semester, I let go of my bad experience and decided to try again with a new approach) -YouTube videos help... a lot, since Ruby's adventure didn't have video tutorials like last semester's tutorials, I kept going back and forth between Unity and my browser to read what I had to do (I'm 100% sure that I spent more time reading the tasks rather than actually doing them) so I watched bonserdev  on YouTube to help speed up the process -It's okay to ask for help Now onto the tutorials, the first tutorial which was "Audi

Unity Tutorial 06!

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Unity Tutorial 06! This week's Unity tutorial was less straightforward and more confusing than the last few weeks, I made lots of mistakes but thankfully,  after using youtube (like I do every week) I was able to fix them. In the first tutorial Visual Styling - User Interface - Head-Up Display, I learned how to add user interface in Unity. I also used the rect tool in the editor to scale and locate so that it will work better. I then worked with 'singletons' to create a UIHealthBar. I used this video  as a reference whenever I got stuck. In the second tutorial World Interactions - Dialog Raycast, I set up raycasts between some points which allows the characters to detect colliders. I then had to create a dialog between Ruby and Jambi (who is a lizard or frog, I cant tell). This game is starting to look like a facebook game from years ago. Frog or Lizard? Thank you for reading my blog!:)

Reading 07!

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Reading 07!  This week's writing task was different from any I've done this semester so far, we were put into groups of 3 where we shared critical feedback amongst one another. I believe that receiving critical feedback is one of the most important components when it comes to writing (in general). After receiving my feedback from Khang and Megan, I have made many changes to my paragraphs, I used Khang's recommendation to use a five sentence structure to each paragraph which included:  -An introduction -A sentence of meat  -A conclusion And also used Megan's suggestion on using headings for each paragraph as it can be confusing and also adding more quotes. After using the feedback I received, I was able to better my paragraphs and clearly see a difference between how confusing/ unorganised they were to how they are now. Hence why I believe critical feedback is necessary and I am glad we will be doing this over the next few weeks. Feedback Here is a link to my updated the

Unity Tutorial 05!

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Unity Tutorial 05! This week's Unity tutorial was a little harder than the last few I've done. In the first tutorial "Camera - Cinemachine" I had to download a Unity package called 'cinemachine' which automatically controls the camera without having to add code, I honestly struggled a little with setting this up at first so I watched a few YouTube videos to help me get the hang of it. I found these videos helpful:  -https://www.youtube.com/watch?v=mWqX8GxeCBk -https://www.youtube.com/watch?v=2jTY11Am0Ig In the second tutorial "Visual Styling - Particles" I added a particle affect to my game which basically creates lots of particles that are small pictures, which are controlled to add life and more feels to the game in a way.  Particles Thank you for reading my blog!:)