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Showing posts with the label Week5

Unity Tutorial 03!

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Unity Tutorial 03! To start off this week'Unity Tutorial I created a new folder and in this folder I added a new project called Prototype 2. In the Lesson 2.1,  I chose a character which, 3 types Food Fight of animals and a food type to feed the animals. I gave the player basic side to side movement, similar to prototype one but instead this one will use if then statements to keep the Player in place. In the Lesson 2.2, I learned how to allow the player press the Spacebar and launch a projectile prefab into the scene, which destroys itself when it leaves the game’s boundaries. The animals were removed from the scene when they leave the game boundaries. In the Lesson 2.3 I allowed the for w hen the user presses the S key, a randomly selected animal will spawn at a random position at the top of the screen, walking towards the player. This week's Unity Tutorials took no more than 4 hours, but my Unity kept crashing and deleting everything so that was very frustrating. I hope next...

Game MDA!

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Game MDA! What is Game MDA exactly? According to  Robin Hunicke, Marc LeBlanc, Robert Zubek's paper, MDA is a formal approach to understanding games and the difference between game design and development, game criticism, and technical game research. MDA stands for Mechanics, Dynamics and Aesthetics. Game MDA Mechanics: the components of the game, at the level of data representation and algorithms.  Dynamics: the mechanics acting on the player's inputs and each others outputs over time.  Aesthetics: the desirable emotions in response when the player interacts with the game. What makes a game "fun"?  According to this paper there are 8 characteristics that make a game fun, they are: 1. Sensation- sense-pleasure  2. Fantasy- make-believe  3. Narrative- drama  4. Challenge- obstacle course  5. Fellowship- social framework  6. Discovery- uncharted territory  7. Expression- self-discovery  8. Submission- pastime The second paper I read is...